Four Color Theorem
In mathematics, the four color theorem, or the four color map theorem, states that, given any separation of a plane into contiguous regions, producing a figure called a map, no more than four colors are required to color the regions of the map so that no two adjacent regions have the same color. The goal of this game is to color the entire map so that two adjacent regions do not have the same color. Each level has a predefined “par”, or optimal number of color to pass it. Target that par to get a star. Also, I don’t want the game to be too frustrating, so, passing the level with one color above the par is ok. The goal of this game is to color the entire map so that two adjacent regions do not have the same color. Regions are called adjacent (next to each other) if they share a segment of the border, not just a point. Each level has a predefined “par”, or optimal number of color to pass it. Target that par to get a star. Also, I don’t want the game to be too frustrating, so, passing the level with one color above the par is ok. [MOUSE] Left-click to pick a color up from the palette and to color a region. [KEYBOARD] Left and right arrows to select a color from the palette. 1, 2, 3, 4, and 5 keys to select a color. Important note: You can click on the red error text on the lower-left corner of the screen and the game will show you where the miscolored regions are.